Cocos2d-X : how to run Cocos2d-X project (mac) developed with XCode on android device (eclipse)? -


i have developed 1 demo app in cocos2d-x . nicely runs on cocos2d-x simulator (iphone). want run app on android device(using eclipse avd or android device). setup environment explained here http://www.raywenderlich.com/33750/cocos2d-x-tutorial-for-ios-and-android-getting-started. run 1 hello world demo on android simulator using eclipse.

now, want run existed cocosd-x project on andriod device.how can achieve !? [i on mac platform]

this porting cocos2d-x iphone project android .

any kind of appreciated lot.

  • go cocos2d-x directory (that downloaded)
  • run "create-android-project.sh" (follow on screen instructions)
  • replace "classes" "resources" directories in newly created project directory ones have in xcode project.
  • add cpp files proj.android/jni/android.mk file.
  • run "build_native.sh" in proj.android directory.
  • open eclipse, import android project
  • link cocos2d-x java project (this under cocos2d-x/platform/android/java)
  • run project. (if have android phone connected machine debug on usb enabled). should see project launched on phone.

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