i want create initial transform matrix orientation quaternion , position vector.
my initial matrix in glm format, want toconvert glm matrix xmfloat4x4 matrix.
glm::mat4 glm_mworld= glm::tomat4(_qorientation); glm_mworld[3] = glm::vec4(_vposition); glm_mworld = glm::transpose(glm_mworld); so how can load content of glm_mworld xmfloat4x4?
update: after suggestion use memcpy, came following:
xmfloat4x4 mtransform; xmfloat4 qorient; glm::mat4 glm_mworld = glm::tomat4(_descriptor._qorientation); glm_mworld[3] = glm::vec4(_descriptor._vposition); glm_mworld = glm::transpose(glm_mworld); memcpy(&mtransform.m[0][0], &glm_mworld[0][0], sizeof(glm::mat4)); this results in error:
glm-0.9.4.3\glm\core\type_vec4.inl(251): error c2440: '<function-style-cast>' : cannot convert 'const glm::vec3' 'float' also, regarding column major / row major matrices, glm uses column major , xmfloat4x4 uses row major, why transpose glm matrix before attempting convert it.
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